Event JSON
{
"id": "e4215e9d4a66203377b2dc05ee53f0e2ac75bbfcdc1f09faeab8e05118bcd1c5",
"pubkey": "59c5c61181eb766e339fd4da8594510cc8ee73ae967fe4298fafc81c718619d4",
"created_at": 1714975144,
"kind": 1,
"tags": [
[
"p",
"a148177427ea98b597d153aff5cbe8fc1aebbcf4f9f1a400b62e231c59bc8572",
"wss://relay.mostr.pub"
],
[
"p",
"03d07e09a679ae033eb333229f2e658e3979abbe928e57afc38c1dacb4180416",
"wss://relay.mostr.pub"
],
[
"e",
"650eb4656c29eff3fb974fde4a654309de4ce307f5fceaac5bb1cd5f515147a7",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/TomF/statuses/112392611078114367",
"activitypub"
]
],
"content": "nostr:npub159ypwap8a2vtt9732whltjlglsdwh085l8c6gq9k9c33ckdus4eqm8uf43 Yeah it's a general problem when joining meshes at different levels of detail. Lots of different solutions, all of them messy and annoying in excitingly different ways :-)",
"sig": "94c8ef1c0125752f66482520434ea07f2305d1addba1b3a2f4bb33cd68192b12d0ba64646c335446ff8d291aa9687b79706c0bac427537c7972006583f13c61b"
}