Andrew on Nostr: It does seem like quite a common … not quite *failure* mode but *unsatisfactory ...
It does seem like quite a common … not quite *failure* mode but *unsatisfactory solution* mode is for you to end up with three very neat loops and one big mess of "everything else". Perhaps this is moving towards being a daily puzzle type game where everyone gets the same challenge and there are lots of solutions, but the aim is to get a high score, where your score is something like "number of walls ÷ standard deviation of all ribbon lengths" so you'll be motivated not to do this kind of thing.
That feels like it might have the kind of zen feel I'd like it to have, but also a bit like I'd solve it and think "well that's that done, why bother going for anything better?"
Maybe I should try to write a proper puzzle generator next, see if this gets better or worse.
That feels like it might have the kind of zen feel I'd like it to have, but also a bit like I'd solve it and think "well that's that done, why bother going for anything better?"
Maybe I should try to write a proper puzzle generator next, see if this gets better or worse.