Event JSON
{
"id": "e6b114718a3f59d7ca52d3e8740b2028de1775c3e71229a60e2b003bcb15f9a3",
"pubkey": "82ace845c8ec836a807fda7803829c211f27851fd0248dcfd350dfaf4e933d7b",
"created_at": 1734002422,
"kind": 1,
"tags": [
[
"p",
"a218e2318d6f3a5a7453fd83593caf658b83bc7bf1afaf92d454363f7a98866e",
"wss://relay.mostr.pub"
],
[
"p",
"ad4a7283879c2927e8546ae65273cfdee982acb9bc646f0014a37d61f899c484",
"wss://relay.mostr.pub"
],
[
"e",
"3e973b1bfa2af86f85da029eea416a0d9ae48139bda8aab53afacb66dc71cada",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/tracefree/statuses/113639582775843693",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq5gvwyvvddua95aznlkp4j090vk9c80rm7xh6lyk52smr775csehqt40kgd The PR description answers some of those questions, iirc the extension won't be deprecated until the Godot integration is at feature parity and has proven to be just as stable. So I'd stick to the extension for one or two more Godot versions before switching if I were you, then look into how painless it would be to switch. _Some_ discrepencies may be inevitable though",
"sig": "c9687e688b0d4d1f18ce310e33dd5ef3b4e7b559f711a318509ea796c852c7bb5820fb7a0cbe082ff3918b9d709f5715e15d79ec0b5d14b8ed6b79d7c30f12bf"
}