8Bit on Nostr: npub14yqjk…vrfl3 The principle is actually surprisingly simple. I learned it from ...
npub14yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sq2vrfl3 (npub14yq…rfl3) The principle is actually surprisingly simple. I learned it from here: https://catlikecoding.com/unity/tutorials/procedural-meshes/creating-a-mesh/
It is a Unity tutorial, granted, but the principle of how a mesh is constructed translates 1:1 to Godot (especially when using ArrayMesh).
It is a Unity tutorial, granted, but the principle of how a mesh is constructed translates 1:1 to Godot (especially when using ArrayMesh).