Yuri :godot: on Nostr: nprofile1q…jx95w Those, of course, have principal technical constraints and ...
nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqtnle3e0exnqv9gj0w0r74chmqvrx8lnfd0jlcw9698dax7ck24tsujx95w (nprofile…x95w) Those, of course, have principal technical constraints and considerations. But the majority of games out there? It's just flags and numbers, maybe some id strings. It's not that complex.
Granted, if you're using Unreal or Unity, you might just be dumping some class state using available serializers, which is just as simple as making a JSON out of some hashmap, but can be binary. So the meat of the question is mostly: why would you go the extra mile to protect SP saves.
Granted, if you're using Unreal or Unity, you might just be dumping some class state using available serializers, which is just as simple as making a JSON out of some hashmap, but can be binary. So the meat of the question is mostly: why would you go the extra mile to protect SP saves.