Yo Soy Freeman on Nostr: npub1rqe57…cufvh Hi Max! Here you have it! Just put the following code into the ...
npub1rqe5782lj56g9ndyx54qxhdrjj20ehlu72y49p55zxggdsd3vpsq5cufvh (npub1rqe…ufvh)
Hi Max! Here you have it! Just put the following code into the character physics process.
Let me explain why it didn't work as you wanted: As you may remember, why are NOT rotating the character to look up and down, that would cause all kind of collision issues. Because of that, we only rotate the camera vertically. This means your character basis is not the one you want for this, but your camera basis. A few exports and it's done. Hope it is useful for you!
Hi Max! Here you have it! Just put the following code into the character physics process.
Let me explain why it didn't work as you wanted: As you may remember, why are NOT rotating the character to look up and down, that would cause all kind of collision issues. Because of that, we only rotate the camera vertically. This means your character basis is not the one you want for this, but your camera basis. A few exports and it's done. Hope it is useful for you!