Ron Gilbert on Nostr: The main reason for my rendering refactor was for trees. Trees are now props rather ...
The main reason for my rendering refactor was for trees. Trees are now props rather than part of the tileset so they can have variation and also intractable (like the ability to catch fire). We can have thousands of them without render time suffering.
#rpgtbd #indiedev #pixelart
Published at
2024-09-30 22:23:12Event JSON
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"content": "The main reason for my rendering refactor was for trees. Trees are now props rather than part of the tileset so they can have variation and also intractable (like the ability to catch fire). We can have thousands of them without render time suffering.\n\n#rpgtbd #indiedev #pixelart\n\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/228/830/157/839/442/original/8b62906212264f91.png",
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