Al Sweigart on Nostr: Is there a video game where the crafting system is nondeterministic or otherwise not ...
Is there a video game where the crafting system is nondeterministic or otherwise not straightforward?
Like, the ingredients for a thing is different for each player, or each world? Or certain ingredients produce a range of quality levels, and changing the ingredients gives you a higher range of quality?
Like, the ingredients for a thing is different for each player, or each world? Or certain ingredients produce a range of quality levels, and changing the ingredients gives you a higher range of quality?