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Al Sweigart /
npub138a…88z7
2025-01-03 22:17:06

Al Sweigart on Nostr: Is there a video game where the crafting system is nondeterministic or otherwise not ...

Is there a video game where the crafting system is nondeterministic or otherwise not straightforward?

Like, the ingredients for a thing is different for each player, or each world? Or certain ingredients produce a range of quality levels, and changing the ingredients gives you a higher range of quality?
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