owen (pumpkin spice aspect) on Nostr: Low-key but Sea of Thieves might be the video game to get closest to representing the ...
Low-key but Sea of Thieves might be the video game to get closest to representing the realities of person-to-person warfare before the industrial age.
You don't always know where your opponents are, what their intentions are, their state of readiness, or even whether they _are_ your enemies in the first place. Communication is hard, and frequently chaotic. An ability to plan and adapt on the fly is way more powerful than your guns and swords are.
You don't always know where your opponents are, what their intentions are, their state of readiness, or even whether they _are_ your enemies in the first place. Communication is hard, and frequently chaotic. An ability to plan and adapt on the fly is way more powerful than your guns and swords are.