Event JSON
{
"id": "c0d01506734f69b3c884e2c1c9981a702a4e39a22b70d5b84e8134370b41907c",
"pubkey": "59c5c61181eb766e339fd4da8594510cc8ee73ae967fe4298fafc81c718619d4",
"created_at": 1735626058,
"kind": 1,
"tags": [
[
"p",
"a0110089bbea3b23a653c778abb6ec8460852b8a7f5edfc857663dd5f8fe7efa",
"wss://relay.mostr.pub"
],
[
"p",
"d63ddd457ce3dbf4a59f1e93a18c4a6c53469c6ab281243d1733dd1cbc9e8efd",
"wss://relay.mostr.pub"
],
[
"e",
"7a8625d383df2505aca9ab175b9c9637b0a91579feb28219ec8bbbc4b34583b1",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/TomF/statuses/113745989358292682",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq5qgspzdmagaj8fjncau2hdhvs3sg22u20a0dljzhvc7at7870maq4l2ga8 Looks like it's scaling very well to me. You can also try plotting items processed per fixed time (e.g. 1 second), divided by number of threads - ideally it should be a constant (though it never is).",
"sig": "a94853d930cf5609c837b4bf9e3b806351483f8e89ff3734ced90845c8f5354fb6eecc094cc44b35b428aaf9314e99c27d7ae0cabc8f26a5deba8562bd035a36"
}