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"content": "https://image.nostr.build/5d757690074c3f7d804ac83190e2405dd965571a8a1799acfadf016a73d2e8a7.jpg https://image.nostr.build/45759e536985e06a0b4dd55677264d9dae9fa52c8bafa8f550cbe0a22eea26fe.jpg https://image.nostr.build/547ff9762fcc79e324ecb075eddb0649f20cc0b105943ba80ce40ca09c3c9221.jpg\n\nMini-Map Monday\n\nWelcome all to the very first Mini-Map Monday (MMM)! I hope to make this a relatively routine project, bringing free small maps and their settings to you every week. Often I work on these during slow periods at work or when my kid wants me to bring him and his friends to the park (if you watch my FB page it makes more sense). \n\nThe Mini-Maps came about as I've been practicing my map making skin with pen and paper, so don't be surprised if some of my older maps pop up as I develop settings around them. \n\nThe maps are hand drawn by myself, the other images have been generated with AI.\n\nThe Freeport Islands\n\nThe Freeport Islands are a collection of seven inhabitable islands found in the Aurora Ocean. Far from the continent, they are difficult to reach unless you know the winds and trade routes.\n\nBut even that information may not be enough to reach them safely. The Eastern route passes dangerously close to the Siren’s Song, bare stone spires that jut out of the ocean, home to merfolk and sirens. They call to any ships that pass by, leading them to be crushed upon the rocks that hide beneath the surface of the water.\n\n The Western route is no safer. These waters are teaming with Sea Serpents of all sizes. Ships must sale quickly, and with all crew on alert, to traverse these waters.\n\n Only the North Trade Route is truly “safe” and even that is only in comparison to the other routes. The northern route is the longest and storms are common in these areas.\n\n If it is so dangerous to travel here, why then do people do people do it? Well, the Freeport Islands are home to pirates, smugglers, and rogues of all types. Considered a lawless place by outsiders, those that live there find it to be the most liberated lands in the world. The islands themselves are not named, instead the citizens of the islands distinguish themselves by their Ports.\n\n The main ports are: Jacob’s Harbor, Rogue’s Landing, Cutter’s Cove, Bonny’s Haven, Ironcliff Cove, Gull’s Point, Tidepool Harbor, Windward Bay, and Seabreak Port.\n\n Each Port has its own ruling government.\n\n#ttrpg\n#dnd\n#dungeonsanddragons\n#fantasyworldcreations\n#marcusfwc",
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