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"content": "nostr:npub14yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sq2vrfl3 I’ve seen a ton of areas in Godot like this one, where the engine isn’t quite mature enough to have a single good solution for a common use-case, and this is a perfect example of that. The article was so good I’ve literally moved “refactor my FPS camera code based on the recommendations from the article” to the top of my todo list for today. It’s really, really great work, and incredibly useful!",
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