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Herr Irrtum! /
npub1guy…dptj
2024-01-31 17:54:50
in reply to nevent1q…a58p

Herr Irrtum! on Nostr: npub1rmqwd…vdnj3 can't attend tonight, unfortunately, but anyway. Yo! Joe! on PC ...

npub1rmqwdmxkx0tx3pt43lh8xu45hrnxlayz8ey93dm0xvyas4wysmvsevdnj3 (npub1rmq…dnj3)
can't attend tonight, unfortunately, but anyway.

Yo! Joe! on PC was a bitch to crack. With self modifying code it was not really possible to detect the copy protection check points and boy, they where all over the game.
Therefore the most efficient way to make it "fully working" was to play the whole game (including secret passages and stuff) with a debugger in the back. The moment the game crashed was the moment you knew where to set your break points. ...or so I was told.
Would be interesting if they invested as much info the Amiga version.
Author Public Key
npub1guyj2ayuxkzypq4428h95npn0x3rmpfqnha9j8rpguy7l28yanys5qdptj