Event JSON
{
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"pubkey": "0cc99931d2460388746cba2578abe5ff1ea098c91c66a4813d897964597e2ae3",
"created_at": 1707525724,
"kind": 1,
"tags": [
[
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"wss://relay.mostr.pub"
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[
"p",
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[
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[
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[
"proxy",
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],
"content": "nostr:npub1aa99y3tarvaa8p8v2zuvt53xh734d9am4ylfsmpwrt3vvleasmgqxyzyq8 nostr:npub1s3yepenr7vkg9mhw3pu4xhlxx0zvck8cmxtlzy9pum6cm663yctst29s4e We don't use a lot of them (as we rely mostly on static lightmaps), and never rely on them to light the entire level. If you did want to light an entire level though using an rtlight, you can use my implementation of CS:GO's env_cascade_light in Nuclide which is intended to cast light/shadows across large surfaces.\n\nhttps://media.idtech.space/media/17f3cf6f5a6bb5eebb10efd6d3534cb2d1be8d7ce3c249d10d02ad8d6e8aaec6.png",
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