Laeserin on Nostr: That's really powerful imagery! The cardboard mall is incredibly disturbing, but... ...
That's really powerful imagery!
The cardboard mall is incredibly disturbing, but... yeah... oddly accurate.
I guess the cardboard cutouts are analog to the concept of NPCs. Why are people non-playable characters? Because you can't activate them to accomplish something. They're like part of the scenery.
Published at
2024-12-25 17:09:42Event JSON
{
"id": "c3e99377241f10fa6530f761bed3e75cba183ed6ac7b940d324549adbd470f50",
"pubkey": "dd664d5e4016433a8cd69f005ae1480804351789b59de5af06276de65633d319",
"created_at": 1735146582,
"kind": 1,
"tags": [
[
"e",
"7ef2e6d875e5b663f4244f00a8fbddfe9316499b37ddeb3d50d6c7e01dd821fe",
"",
"root"
],
[
"e",
"6e80a41d5c084611be36eacc07a05a8555db31342458d9d77757c74206dbeb7b"
],
[
"e",
"400d833c952b7c889a78f31fef3bb2dcb46c3a01b0b1685dbaed73d70dea584e",
"",
"reply"
],
[
"p",
"dd664d5e4016433a8cd69f005ae1480804351789b59de5af06276de65633d319"
],
[
"p",
"1afe0c74e3d7784eba93a5e3fa554a6eeb01928d12739ae8ba4832786808e36d"
]
],
"content": "That's really powerful imagery!\n\nThe cardboard mall is incredibly disturbing, but... yeah... oddly accurate.\n\nI guess the cardboard cutouts are analog to the concept of NPCs. Why are people non-playable characters? Because you can't activate them to accomplish something. They're like part of the scenery.",
"sig": "5caed69b0211fad08f90e530a0f15fdc96100ce036ee620be6abde2a16f62dc73d9d614ad313acb3266588b37931a8f8e875b2a9e226df61e432f2995b808637"
}