Event JSON
{
"id": "cac05370d56d0e2dbfaa758d0927bffcbd6fe69167508b32cc30035c38530e27",
"pubkey": "8d238f025e28c4d77b6d4145df27ee5d14436520d3381656a4407bf383f93ee9",
"created_at": 1737082357,
"kind": 1,
"tags": [
[
"p",
"26976d1f3f3270311c86a59315751d66bd770aa35a929529271fca721afee1af",
"wss://relay.mostr.pub"
],
[
"e",
"a0be416185c1f2b0826091a52ae0d36f40ab1bcec4aa3f616149dddddf282403",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://makai.chaotic.ninja/notes/a33qaqiojy",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqy6tk68elxfcrz8yx5kf32agav67hwz4rt2ff22f8rl98yxh7uxhs6m5dmj It really did suck shit, especially early on when it could only emulate 32 bit programs using D3D (and not OGL, x64, etc)",
"sig": "132b52a467d19e7042e77522fbaf061da3821aec0aa46a0c477010b1327b40125c6afae286ad3ffed6fec2de065cd3b947b4da6bc65a95d391e30b2cdbd7284b"
}