jns on Nostr: Tired of trying to hunt down vertices in #blender that weren't properly assigned to a ...
Tired of trying to hunt down vertices in #blender that weren't properly assigned to a bone vertex group when rigging?
You know, like, you're animating your character, and suddenly you see a bunch of stretched out faces because a portion of your mesh isn't moving along with everything else like it's supposed to?
Here's an itty-bitty bit of blender python to select all vertices not assigned to a bone:
https://linkerror.com/stuff/blender_select_vertices_not_assigned_to_a_bone.py.txt
Kind of dumb how simple this is. Not sure why that isn't a default tool (or if it is, I totally missed it)
You know, like, you're animating your character, and suddenly you see a bunch of stretched out faces because a portion of your mesh isn't moving along with everything else like it's supposed to?
Here's an itty-bitty bit of blender python to select all vertices not assigned to a bone:
https://linkerror.com/stuff/blender_select_vertices_not_assigned_to_a_bone.py.txt
Kind of dumb how simple this is. Not sure why that isn't a default tool (or if it is, I totally missed it)