TheGuySwann on Nostr: Low hanging fruit, extremely short term attention span for playing. Mobile gaming ...
Low hanging fruit, extremely short term attention span for playing. Mobile gaming seems built around playing something for 3 minute spans that try to get people addicted to *actually* play for like 2 hours. So everything is built with fast, cheap “thrills” combined in short bursts of play.
The popular Battle Royale game is a great example. I got stuck on that for a few months way back when. Individual rounds are like a minute, but it gives you rewards and incentivizes to keep doing another, and another, and another. Roping you in with “I’ve only got 2 minutes to play model,” but trapping you with “instant rewards.”
Seems to be the way the platform has evolved. Kind of a terrible recipe for the quality of games, imo.
The popular Battle Royale game is a great example. I got stuck on that for a few months way back when. Individual rounds are like a minute, but it gives you rewards and incentivizes to keep doing another, and another, and another. Roping you in with “I’ve only got 2 minutes to play model,” but trapping you with “instant rewards.”
Seems to be the way the platform has evolved. Kind of a terrible recipe for the quality of games, imo.