Halo on Nostr: Triple A games are just fancy asset flips. I’m convinced they all just use the same ...
Triple A games are just fancy asset flips.
I’m convinced they all just use the same UI assets, netcode, and anything related to gacha loot drop mechanics.
Only things they change is some values for the player controller and models, slap a 60 70 dollar price tag on it, claim it’ll be released in seasons so they can have a 140 dollar “Deluxe” edition, and then shit it out onto whatever platforms will take it.
I’m convinced they all just use the same UI assets, netcode, and anything related to gacha loot drop mechanics.
Only things they change is some values for the player controller and models, slap a 60 70 dollar price tag on it, claim it’ll be released in seasons so they can have a 140 dollar “Deluxe” edition, and then shit it out onto whatever platforms will take it.