cool_boy_mew on Nostr: the WiiWare guidelines were that you had to be a company that had an actual office ...
the WiiWare guidelines were that you had to be a company that had an actual office somewhere that's not a house IIRC. Maybe for the better in some cases because the 40MB~ was fucking brutal and I recall a small Dev making a furry puzzle game pissed and moaned about it. I installed the game at some point and oh boy, it was rough, but the fucking idiots tried to go 3D on 40MB limit. It wasn't impossible, it was done mote than several times, but it was rough on the devs without the years on their belt
This was pre-big indie, the Xbox indie thing wasn't completely unheard of, PlayStation had something similar, but the online did indeed make it bigger than it would be
Nintendo relaxed their stance on 3DS and Wii U, big indie had long since taken off at that point
This was pre-big indie, the Xbox indie thing wasn't completely unheard of, PlayStation had something similar, but the online did indeed make it bigger than it would be
Nintendo relaxed their stance on 3DS and Wii U, big indie had long since taken off at that point