Event JSON
{
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"pubkey": "9e9c58006890e3e31e306e20518f236965f1d8ee97640175d74afb88769a7c4d",
"created_at": 1739228863,
"kind": 1,
"tags": [
[
"p",
"32ef09cd17f9cf1751d0906d3959f2ff42ccc8990f4068aaa7ec9c8d17dfc140",
"wss://relay.mostr.pub"
],
[
"p",
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],
[
"t",
"naughtydog"
],
[
"t",
"commonlisp"
],
[
"t",
"gamedev"
],
[
"t",
"scheme"
],
[
"t",
"Arrokoth"
],
[
"proxy",
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],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqxthsnnghl883w5wsjpknjk0jlapvejyepaqx3248ajwg697lc9qqgqde2h It occurs to me that #NaughtyDog were a #commonLisp company who wrote a #gameDev #scheme dialect. Did you think about that viz #Arrokoth and its game-creation-language ? Was it already intended to be a scheme? Do you have a piece of history I'm missing about Crash Bandicoot schemes?",
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}