:meru_mewwuluv: b e a r d on Nostr: I've said it before and I'll say it again: the layoffs and studio closures will ...
I've said it before and I'll say it again: the layoffs and studio closures will continue until the games improve. There's no other way around it. The gaming industry is not some sort of infinite money glitch. Yeah, sometimes it is going to suck to be the guy at the bottom that gets totally screwed over by higher-ups thinking they know best. It's happened to me in at three jobs at this point and I'm not even 30. There is always more work somewhere else and it might suck if you're not doing the thing that you want to be doing, but that's literally just the way it is.
For the sake of the gaming industry's health, I also hope that these teams and budgets get massively trimmed down so that games can be more focused. I know making games is harder now, but it's also pretty damn easy with the tools we have available. Indie teams can make incredible things with what are essentially skeleton crews. Lethal Company sold more than Call of Duty did. I'm sure that whenever Hollow Knight Silksong comes out, it'll outsell whatever AAA games are currently being pushed on the market. Back in the days of the 6th generation and before that, you had teams of like 15 people making these amazing games that have aged relatively well and are still beloved by so many people. Those games would take like, 3 years to make tops. They had to do all of that from absolute scratch, and you're telling me you can't make a good game with a team of 200+ people over the course of 6 years with the tools we have now? No way. It's gotta' just be so much bloat.
Yeah, this is coming from someone who spent 9 years making a single game. I'm a solo dev doing it as a hobby, it is 100% not the same thing lol.
For the sake of the gaming industry's health, I also hope that these teams and budgets get massively trimmed down so that games can be more focused. I know making games is harder now, but it's also pretty damn easy with the tools we have available. Indie teams can make incredible things with what are essentially skeleton crews. Lethal Company sold more than Call of Duty did. I'm sure that whenever Hollow Knight Silksong comes out, it'll outsell whatever AAA games are currently being pushed on the market. Back in the days of the 6th generation and before that, you had teams of like 15 people making these amazing games that have aged relatively well and are still beloved by so many people. Those games would take like, 3 years to make tops. They had to do all of that from absolute scratch, and you're telling me you can't make a good game with a team of 200+ people over the course of 6 years with the tools we have now? No way. It's gotta' just be so much bloat.
Yeah, this is coming from someone who spent 9 years making a single game. I'm a solo dev doing it as a hobby, it is 100% not the same thing lol.