Event JSON
{
"id": "bfe22096c9680591cdd964ad8cd9e7f14a0f0cbd7ddc8650ded329e0c6a98d32",
"pubkey": "6cf5f485b72cb4165ae17f91982e7d1e8e3b97f0141a3f9813e986328686b02b",
"created_at": 1694789183,
"kind": 1,
"tags": [
[
"p",
"03a951820e6e29e241c6741719f9b8831508222390e82cb0da504bd01a67b1f6",
"wss://relay.mostr.pub"
],
[
"p",
"b3155d5b321ed14229a0f762aa55e3b11cd0a9c0b20194ac0308ddbd9e72b33b",
"wss://relay.mostr.pub"
],
[
"e",
"5fe924cdb37fdf6a1af0b2409d1f7d0ec06aa5aabe536f4e75189d18d6499ad1",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.online/users/jon_alper/statuses/111069703936074835",
"activitypub"
]
],
"content": "nostr:npub1qw54rqswdc57yswxwst3n7dcsv2ssg3rjr5zevx62p9aqxn8k8mqjm037m Wow! I mean, it kinda makes sense… but wow. Given the costs to get into console dev and what has to be a nightmarish customer support environment for PC games, it’s kinda baffling (and likely down to the GPU issue maybe?) that Mac gaming is such a AAA wasteland. The ‘Apple’s App Store Cut” thing seems a spurious explanation given the percentages involved on consoles, Epic and Steam.",
"sig": "22e80b7e2fa7c7e446d7f5bac18c2871259554d0f926997d3c5097346e969da72daccb7c0006cdd80281f9f65dc3797e6773c4166dccf4b9e8c338679da067eb"
}