Event JSON
{
"id": "b9243c35e86f00dbb9bc41da97054f3ae5f4f49c8e9a94af7d5d1702b8d7cf86",
"pubkey": "7a40d836cc61458631b359dd89aa50e9e83ef672bac2686a7bf44825deb27bdf",
"created_at": 1736525516,
"kind": 1,
"tags": [
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[
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[
"proxy",
"https://mastodon.gamedev.place/users/raptor85/statuses/113804936258246364",
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],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq4yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sqkdj2mx nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq98zte237xlaqc8gqfdrs0q8hdlqkz65k05t3mtgtnpj9cnn8hn5q0syhjs nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqksnyvrmmvyvdhm5vxxcsrruh0q3cwj9xv4l4wh0xrqqs4d0qh0pqkfz2fj I would think that would be a very good test, I'm fairly confident already it's not a renderer issue (even If i dropped a few frames at 1000fps it shouldn't even be visible) but completely removing that is a good idea. Not sure how hard it would be in godot though but making a sort of \"mouse calibration\" test scene where you're locked in place and try to aim and move between a few dots could be interesting.",
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}