Yuri :godot: on Nostr: nprofile1q…5vpcu I think I have Signal on my phone, but I don't really use it, I'm ...
nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq5y6x73rcu0867mulkdd7mdp28mrx6zlh6206suwsm3a7e7v5fsdqu5vpcu (nprofile…vpcu) I think I have Signal on my phone, but I don't really use it, I'm afraid.
As for input handling, I think there are at least two interesting points. First of all, how shortcut handling can be done in Godot and how by default it does fuzzy matching which is probably not what you want in an app (i.e. hitting Z should only trigger a shortcut mapped exactly to Z, not Ctrl-Z or X-Z).
And then handling mouse via gui_input and regular input, especially if you need to detect presses outside.
As for input handling, I think there are at least two interesting points. First of all, how shortcut handling can be done in Godot and how by default it does fuzzy matching which is probably not what you want in an app (i.e. hitting Z should only trigger a shortcut mapped exactly to Z, not Ctrl-Z or X-Z).
And then handling mouse via gui_input and regular input, especially if you need to detect presses outside.