Event JSON
{
"id": "bd79ee68541efa70ac8968a8796d212f2262448071189570a99c28154b97531a",
"pubkey": "6a06c9ff8bf4021a207b4f57196bf459d6952cbc5ee8b5096fdf7a48749cb36b",
"created_at": 1735310939,
"kind": 1,
"tags": [
[
"p",
"b769e2f5c525db9b89f8441f2f1dd3b10140dfc2047b14ec6e450743669702b1",
"wss://relay.mostr.pub"
],
[
"p",
"6e6d64a8aa8cb4a267928e94602758f197e01cf06e379ccffe8548e7d9879694",
"wss://relay.mostr.pub"
],
[
"e",
"51029f652b6bbb535db82dd18c6b5d566bb7f1d14e37dbed3c9cc4baa1ef53e2",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/yurisizov/statuses/113725337758139645",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqka579aw9yhdehz0cgs0j78wnkyq5ph7zq3a3fmrwg5r5xe5hq2csrged40 Of course, I can relate. Porting a codebase from ActionScript to C++ introduced a few challenges of that nature for me as well.",
"sig": "2bd269fdc698099a6b2bd0dfe52686941161a3836eba44b6f6799345f8a80e4d3447402bffa93533cba2d8736ef73d75593f12490dbe2b677ef102112bf5f87c"
}