Mtg on Nostr: Hey Lana Nice work! I've been working for the past couple of days on developing the ...
Hey Lana
Nice work!
I've been working for the past couple of days on developing the CBDC landing page, & things are good so far.
Just had 2 tiny feedback points that I thought I should mention:
\- I might be wrong, but I don't think you are using a pre-defined set of values for stuff like spacing or font-sizes??
Having a predefined set of values helps me a lot in building the design consistently.
Currently, I'm using the same design system that we are using on Bolt.FUN, so I'm rounding any values to its closet value in that system (e.g. 15px => 16px)
\- I know this is likely because you had to finish the page as quickly as possible, but having a rough design for smaller screens before I start dev work can help me a lot building stuff correctly.
Because if it's not there, I'm gonna assume something & build it, but later, you might tell me that this is not what you had in mind for the mobile version, so yeah, it'll waste some time.
Now this is not always necessary, in many pages, it should be very clear how it would look on a smaller screen.
(Like a grid of cards on big screen will become a single or 2 cards on smaller screens)
But for things that are not as simple, (like the navbar), I think it's better if I could know that in advance.
But yeah, the design is cool! 😊😊
Especially the hero text hover effect.
Thanks for your efforts!
Nice work!
I've been working for the past couple of days on developing the CBDC landing page, & things are good so far.
Just had 2 tiny feedback points that I thought I should mention:
\- I might be wrong, but I don't think you are using a pre-defined set of values for stuff like spacing or font-sizes??
Having a predefined set of values helps me a lot in building the design consistently.
Currently, I'm using the same design system that we are using on Bolt.FUN, so I'm rounding any values to its closet value in that system (e.g. 15px => 16px)
\- I know this is likely because you had to finish the page as quickly as possible, but having a rough design for smaller screens before I start dev work can help me a lot building stuff correctly.
Because if it's not there, I'm gonna assume something & build it, but later, you might tell me that this is not what you had in mind for the mobile version, so yeah, it'll waste some time.
Now this is not always necessary, in many pages, it should be very clear how it would look on a smaller screen.
(Like a grid of cards on big screen will become a single or 2 cards on smaller screens)
But for things that are not as simple, (like the navbar), I think it's better if I could know that in advance.
But yeah, the design is cool! 😊😊
Especially the hero text hover effect.
Thanks for your efforts!