Liblast on Nostr: Long time no update! The #Liblast team is currently taking a breather, stretching ...
Long time no update!
The #Liblast team is currently taking a breather, stretching their wings on another small Godot game project, also checking what can they apply to Liblast, and doing research in physics.
After our side project is done, the first task ahead will be updating Liblast to #Godot 4.2, and then - optimization. We have realized that the game's performance degrades very quickly with each added character, and we'll be looking into that. Duels are fun, but we need more!
- unfa
The #Liblast team is currently taking a breather, stretching their wings on another small Godot game project, also checking what can they apply to Liblast, and doing research in physics.
After our side project is done, the first task ahead will be updating Liblast to #Godot 4.2, and then - optimization. We have realized that the game's performance degrades very quickly with each added character, and we'll be looking into that. Duels are fun, but we need more!
- unfa