Event JSON
{
"id": "b536dfd82b20cfd0464dd71a9c0f655f10afe35cbb931c518c20d8353644b68d",
"pubkey": "4aee237f443ac092d8fc51074f2e19bff395a08219997f77e4f7f79f0b70f088",
"created_at": 1687117531,
"kind": 1,
"tags": [
[
"p",
"62214198b6d9e72600f9a261eeab0a2085b671c99040e418df2013ab6d396c1e",
"wss://relay.mostr.pub"
],
[
"p",
"19132ebf4163a2399191bc90c23f33d1fe4945cbe9c807b0d196b172a2701961",
"wss://relay.mostr.pub"
],
[
"e",
"707564a9e439fba205ff1782f8133fa037486eb2650d0af0124a192375d88904",
"wss://relay.mostr.pub",
"reply"
],
[
"mostr",
"https://furry.engineer/users/zunelhak/statuses/110566934539778057"
]
],
"content": "nostr:npub1vgs5rx9km8njvq8e5fs7a2c2yzzmvuwfjpqwgxxlyqf6kmfeds0q7suja8 Yeah, I also went down the rabbithole of why godot picked the axes it did and why 3D and 2D are inconsistent recently. I have decided I do not have the energy to have Axis Opinions, but as someone who learned 3D everything from Blender it's exhausting to have to mentally switch Y and Z and I desperately wish someone would standardize this permanently and exile anyone who uses other alignments, regardless of what the standard is",
"sig": "7682e62e748e768eb326d1e4a68fde8063b0e8e60819155fa20550316b0b7375bc76e323d836b7c4b1435c2f9d94da8fe4907d19dc9dee700007adf326d8fda7"
}