Event JSON
{
"id": "3113860dd112da98ba49dc0f69c837475c47581c360ae4eb8b1c06edb6f53da3",
"pubkey": "4aee237f443ac092d8fc51074f2e19bff395a08219997f77e4f7f79f0b70f088",
"created_at": 1684343299,
"kind": 1,
"tags": [
[
"p",
"62214198b6d9e72600f9a261eeab0a2085b671c99040e418df2013ab6d396c1e",
"wss://relay.mostr.pub"
],
[
"p",
"19132ebf4163a2399191bc90c23f33d1fe4945cbe9c807b0d196b172a2701961",
"wss://relay.mostr.pub"
],
[
"e",
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],
[
"mostr",
"https://furry.engineer/users/zunelhak/statuses/110385122490209686"
]
],
"content": "nostr:npub1vgs5rx9km8njvq8e5fs7a2c2yzzmvuwfjpqwgxxlyqf6kmfeds0q7suja8 And there are so many better ways to do the majority of what it's trying to do, syntax-wise. The only real thing I'm losing going to C# is lifetime tracking vs. GC, and the way rust indicates lifetimes is so incredibly Not How I Would Do It regardless. It just feels so unnecessary.",
"sig": "92249002c54a3432bec24ba38d23e064a43f16a90e131cf825f63cfab138a96c1bba054ac8f0098ee6b0389c4f8c9fe204654b56724af495ff6359361fd233c3"
}