Yo Soy Freeman on Nostr: I seriously considered going back to unreal when i was toying with Raylib and other ...
I seriously considered going back to unreal when i was toying with Raylib and other engines.
I was like "Damn. I used to be capable of doing great things in unreal. I miss that"
So i installed it and created a project.
Creating and opening the project took around hour an a half.
An hour and a half.
In that time i remembered that i was not that good, it's that unreal has literally every single thing brute forced into it.
An hour an a half.
Closed it when it opened and uninstalled.
I was like "Damn. I used to be capable of doing great things in unreal. I miss that"
So i installed it and created a project.
Creating and opening the project took around hour an a half.
An hour and a half.
In that time i remembered that i was not that good, it's that unreal has literally every single thing brute forced into it.
An hour an a half.
Closed it when it opened and uninstalled.