CrunkLord420 on Nostr: [migrated to blacksky.co.uk] >RETRO STYLE >uses a bazillion triangles >PBR materials ...
[migrated to blacksky.co.uk] (nprofile…ktpc) >RETRO STYLE
>uses a bazillion triangles
>PBR materials
>interpolated vertex weighting
I've never found anything actually genuinely retro when people claim it is.
Fun fact the PSX doesn't use 4x4 matrix for vertex transformation, it uses a 3x3 matrix with an addition vec3, like a 3x3+3.
Published at
2025-01-05 23:07:22Event JSON
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