What is Nostr?
CrunkLord420 /
npub1tj5…l33p
2025-01-05 23:07:22
in reply to nevent1q…3dyg

CrunkLord420 on Nostr: [migrated to blacksky.co.uk] >RETRO STYLE >uses a bazillion triangles >PBR materials ...

[migrated to blacksky.co.uk] (nprofile…ktpc) >RETRO STYLE
>uses a bazillion triangles
>PBR materials
>interpolated vertex weighting
I've never found anything actually genuinely retro when people claim it is.

Fun fact the PSX doesn't use 4x4 matrix for vertex transformation, it uses a 3x3 matrix with an addition vec3, like a 3x3+3.
Author Public Key
npub1tj5fw9d0cpzxe5mtrsnp4mtu2dq50hk05e93y33r0ea6kjd05swq9hl33p