Event JSON
{
"id": "39c52710ac2275a433160ad92e2848363dcf4c90bde844c1548fbac763523e57",
"pubkey": "31b346272a0c741dda7b4104d55b230d5d3aeccb177dada2792dbb181a9495e3",
"created_at": 1730242133,
"kind": 1,
"tags": [
[
"p",
"78d4a125b465e40ef65b94e85e762f5d477f09b91591cccc424fa09ff6523c55",
"wss://relay.mostr.pub"
],
[
"p",
"be81b496ea025894275a88346ffbf7d217a8886f108185e401387647eff089b4",
"wss://relay.mostr.pub"
],
[
"e",
"c84aee4f002fc26d066f9ae77fc95ffcb9ef68c6d4aba28652198d542464dbf2",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/lritter/statuses/113393148469271432",
"activitypub"
]
],
"content": "nostr:npub10r22zfd5vhjqaajmjn59ua30t4rh7zdezkguenzzf7sflajj832sl0w6yx yep. but you could consider a rudimentary physical simulation. what if the sound could be placed at a coordinate?",
"sig": "6f321452c2f1c9451dbe41e4c34de1f0cabdc0ab776afd7cce32bf1345f5636bb9d0ce748af6053264d8f1c1052c557bac79cb6cd339a7709c32dc12f3213017"
}