Peter Cohen on Nostr: I read a screed the other day lamenting the good old days when video games worked ...
I read a screed the other day lamenting the good old days when video games worked without crashing and endless patches.
Yeah, sure, that was true, but it's worth remembering that codebases were a fraction of their current size and we had decades less technical debt at the time.
Also, there were like five or six developers making them, and they could all speak fluent assembly language so they all coded very close to metal.
These arcane magicks have been lost to time.
Yeah, sure, that was true, but it's worth remembering that codebases were a fraction of their current size and we had decades less technical debt at the time.
Also, there were like five or six developers making them, and they could all speak fluent assembly language so they all coded very close to metal.
These arcane magicks have been lost to time.