What is Nostr?
Rie :godot: /
npub1s2k…mk9t
2024-11-29 11:13:35
in reply to nevent1q…nfam

Rie :godot: on Nostr: nprofile1q…dj2mx Talked to Clay, the main rendering maintainer, at GodotCon about ...

nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq4yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sqkdj2mx (nprofile…j2mx) Talked to Clay, the main rendering maintainer, at GodotCon about mesh decals (was my first time hearing about them). If I remember correctly the whole technique only really makes sense with deferred rendering and it's unclear what a mesh decal would actually be in Godot's forward+ renderer, but something analogous to it might get added in the future.
Author Public Key
npub1s2kws3wgajpk4qrlmfuq8q5uyy0j0pgl6qjgmn7n2r067n5n84asffmk9t