Event JSON
{
"id": "345a4809eebcca9319a7f566671285f2a13eb5ad961852f9f54a97c11fb46ce4",
"pubkey": "ad4a7283879c2927e8546ae65273cfdee982acb9bc646f0014a37d61f899c484",
"created_at": 1734726325,
"kind": 1,
"tags": [
[
"p",
"06a7885e73253c6fc0ec90082ab8d6a226a6a415efed5af9116694f3d7eabf19",
"wss://relay.mostr.pub"
],
[
"p",
"785c777a16a9f6eb7d639ba0c157d460e20115f7b43447f06d0f1ef3f3355a47",
"wss://relay.mostr.pub"
],
[
"e",
"3003fc0baa6ad99ab2a2fb9a0a4403fca77ad6992e54bec74280a28903ded2ed",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/memoriesin8bit/statuses/113687024460320707",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqq6ncshnny57xls8vjqyz4wxk5gn2dfq4alk447g3v62084l2huvsvpvsey Same. Minecraft does that. I do games with physics. So stuff moves according to physics tick (100 times per second). Everything in between is interpolated and sweep tested. So no matter the FPS, input and collision results will never change.",
"sig": "9dccf1bb379c294566fade7b05c127749d6c7b7da5dbabea46f06abe03a29cdb53b0573dfcdeea3cb9520e431a6a506022a4929ac7d51cdd55c408da10f50025"
}