Event JSON
{
"id": "3457edc96efa963fe08cb049bd85ef551876685f5bc5fe373f190639fc77c981",
"pubkey": "3cde136e4ff2cffcef3b387e813552bf39bb08dd9f21e60e76c98bbde88c2419",
"created_at": 1699817798,
"kind": 1,
"tags": [
[
"p",
"e3037841521b0c38d8b45132a044aea82ac6e80205b11ec844e390070453c213",
"wss://relay.mostr.pub"
],
[
"p",
"07f68c759cfa660993f26eb1ff63e4d6a65abb0f0115bb144dfd1498fef9bee5",
"wss://relay.mostr.pub"
],
[
"e",
"f47cb9de7294823d2011a8b441eeea063e0dc74256f90786aba6d789ebce63b2",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://genart.social/users/scdollins/statuses/111399259240203635",
"activitypub"
]
],
"content": "nostr:npub1uvphss2jrvxr3k952ye2q39w4q4vd6qzqkc3ajzyuwgqwpzncgfsmfxwq6 Thanks! It's my own code written in Processing though using OpenGL and shaders to do the rendering.\n\nThe algorithm is similar to the one described here: https://sighack.com/post/poisson-disk-sampling-bridsons-algorithm",
"sig": "1edce2e7514411cdb01be44df829d1b96afa4bdfcb1f3d32b9097a42aa13a93285985802018d8ec0e94a77a819913346f9100c1c28175043253f3f254787af9f"
}