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"content": "for lines, start with https://en.m.wikipedia.org/wiki/Bresenham%27s_line_algorithm. There’s an analogous algorithm for circles as well. If you want a decent low level intro to pixel graphics, this set of tutorials is decent: https://archive.gamedev.net/archive/reference/listed82.html?categoryid=130. It’s focused on DOS/VGA in Pascal and assembly but the concepts are more universal.",
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