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Raptor85 :gamedev: /
npub10fq…4pfz
2025-01-04 23:20:09
in reply to nevent1q…9r2x

Raptor85 :gamedev: on Nostr: nprofile1q…dj2mx nprofile1q…tnwmw nprofile1q…9kksy it's not just about the ...

nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq4yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sqkdj2mx (nprofile…j2mx) nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqwsgm9l82qt2pxka5arr04pvw62ymczyj47046v766j3xat8dg3sq8tnwmw (nprofile…nwmw) nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq7yr7pmc0a3h7a0ykx5d04j0zdc7js0mksy8ht7wvehwpht6wh83q89kksy (nprofile…kksy) it's not just about the value being 0 or 1, it's about signaling that the correct data types and precision are used. Yes it matters a bit less for boolean than other data types (as almost every compiler/interpreter will correctly unroll and auto-cast a boolean to int) but you're getting into the realm of the result of the math being implementation defined (as a booleans storage is only one byte in most implementations)
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