ScummVM on Nostr: Our engine for Broken Sword 1 just got a nice accuracy boost! Starting with the next ...
Our engine for Broken Sword 1 just got a nice accuracy boost!
Starting with the next nightly builds, you might notice several improvements to the main menu:
Accurate text positioning
Save and Restore "stone bars" now move when scrolling the list
Implement the "Speed" section and setting
During the tombstone screen (the death menu), the correct font is now used
A nice "Disk full!" message in case saving fails
Furthermore, if you hit the "Restart" button, you'll see the intro video - just like in the original game!
Starting with the next nightly builds, you might notice several improvements to the main menu:
Accurate text positioning
Save and Restore "stone bars" now move when scrolling the list
Implement the "Speed" section and setting
During the tombstone screen (the death menu), the correct font is now used
A nice "Disk full!" message in case saving fails
Furthermore, if you hit the "Restart" button, you'll see the intro video - just like in the original game!