hazlin no plap time on Nostr: Very nice :D Which kind of files are you able to support? btw, I talked some with ...
Very nice :D Which kind of files are you able to support?
btw, I talked some with inginsub about the performance numbers.
He played around with a similar example (C++ Opengl).
Did around 60 FPS with his first pass. 90 FPS with by hand optimizations. 50 FPS when using clang. And, then he passed the flags to (one of) the compiler for optimization, and got 3200 FPS.
So, it sounds like there is a lot of extra speed available to you in the future if you ever need it for something :D
btw, I talked some with inginsub about the performance numbers.
He played around with a similar example (C++ Opengl).
Did around 60 FPS with his first pass. 90 FPS with by hand optimizations. 50 FPS when using clang. And, then he passed the flags to (one of) the compiler for optimization, and got 3200 FPS.
So, it sounds like there is a lot of extra speed available to you in the future if you ever need it for something :D