Event JSON
{
"id": "33866a911bf78881f50c6bfa03d2fe6761a16f429c3cd4470e7cdfc8183d584c",
"pubkey": "acba421dd8414b7925570dcfe1e6e2e7272ea79d5f093f3b9092d9a81d9c951b",
"created_at": 1680923789,
"kind": 1,
"tags": [
[
"p",
"13f5fea5e3bddc26faef245f1ba43acf86a2e4e1d309f5107e9b29cca5a85e13",
"wss://relay.mostr.pub"
],
[
"p",
"ccc5d141eec18d64422a03c4b3030ab29cafb625d7d6098959ca3d1819ba1c12",
"wss://relay.mostr.pub"
],
[
"p",
"1a3612d7fbcd29ffe08be75e00445b7b5dff1a03d8a3b33213be2c36c08e6a18",
"wss://relay.mostr.pub"
],
[
"p",
"5dc528e176d2835dd7d69c477186619696f3fc9602c6ece43a01605e291441d3",
"wss://relay.mostr.pub"
],
[
"e",
"d0ade6bfb2483a6ec6b6f811e516cfb1745b9dca5090c932e36df9cf756f99a4",
"wss://relay.mostr.pub",
"reply"
],
[
"mostr",
"https://wreck.rocks/objects/547c1502-e183-494f-a07d-15dba7085268"
]
],
"content": "#[0] #[1] Because making a full sized house for every character requires a lot of effort for extremely little payoff, and wastes a lot of the player's time by having something at a huge scale that they need to walk through. Environments in this style of game are almost always scaled down significantly for these two reasons. It's the same as why a \"city\" might only have 5 buildings.",
"sig": "5eb54a68b3b47b353667c8286b63f377d293d481c6790dd88e99a76676ccd7c4c107ad507e831b0bd4313cf6054f6d071449a261d085d4515dfb163a7483ebc9"
}