QuotableSatoshi on Nostr: To compensate for increasing hardware speed and varying interest in running nodes ...
To compensate for increasing hardware speed and varying interest in running nodes over time, the proof-of-work difficulty is determined by a moving average targeting an average number of blocks per hour. If they're generated too fast, the difficulty increases.
Published at
2025-02-15 00:21:02Event JSON
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"content": "To compensate for increasing hardware speed and varying interest in running nodes over time, the proof-of-work difficulty is determined by a moving average targeting an average number of blocks per hour. If they're generated too fast, the difficulty increases.",
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