Tom Larrow on Nostr: Most of the reasons our game was bad stemmed from the publisher getting purchased and ...
Most of the reasons our game was bad stemmed from the publisher getting purchased and the new company not wanting to give us the extra 18 months originally planned.
So we slapped together what we had, cut the major unique feature of the game and shipped it as required.
That's why I try to enjoy what I enjoy, and if something isn't as good as I hope or expect I just move on
There are so many different reasons why something is the way it is, and Internet warriors tend to blame the wrong thing
So we slapped together what we had, cut the major unique feature of the game and shipped it as required.
That's why I try to enjoy what I enjoy, and if something isn't as good as I hope or expect I just move on
There are so many different reasons why something is the way it is, and Internet warriors tend to blame the wrong thing