Event JSON
{
"id": "38fb36a8eb20d18685e7262188852cdbd2fa6702adc8231b79dfb4be0d1a093a",
"pubkey": "e38b40123aab7dff5f2a1fcbcecba268ef2c99bb255d36ff25a2a360c599570f",
"created_at": 1741863835,
"kind": 1,
"tags": [
[
"p",
"44cc7828ae467172e94f977d8d9294fe121aea53234e9aacbe2907736b6d2625",
"wss://relay.mostr.pub"
],
[
"p",
"4413ae094c9b67964fdea353ce11109d35a0652238f0ec7bb7186f7eb541280c",
"wss://relay.mostr.pub"
],
[
"e",
"5cddb352162a26999058d138291bdfab5ca5ba5eb616dbfe83a36707fd436ae7",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://sunbeam.city/users/hazelnot/statuses/114154788314549451",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqgnx8s29wgech9620ja7cmy55lcfp46jnyd8f4t979yrhx6mdycjs5muhjq I think that's cause the map geometry in that engine is basically block based, where blocks have a fixed size width/length wise but variable vertical sizes and they just wanted the sink to feel more 3D? But the only option was to use a whole ass block?",
"sig": "e8bff3d8c0dfa659bd6f17e59d50ab8317ea99cd5dc7c440dadaef598ba9cefa1f308b041f445d1606316fb775ef4a849deb0ab19f439fc4eb2376c216bb6144"
}