dino 🌈 on Nostr: Everything I've made up to this point always had pixel-per-frame movement (e.g. ...
Everything I've made up to this point always had pixel-per-frame movement (e.g. "all-or-nothing" movement), which, while effective, doesn't really capture the "feel" of mass, momentum, etc. See my A2600 "game" below (that I made in a similar Pikuma course) and note the "all-or-nothing" movement of the jet
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"content":"Everything I've made up to this point always had pixel-per-frame movement (e.g. \"all-or-nothing\" movement), which, while effective, doesn't really capture the \"feel\" of mass, momentum, etc. See my A2600 \"game\" below (that I made in a similar Pikuma course) and note the \"all-or-nothing\" movement of the jet\n\nhttps://furries.club/system/media_attachments/files/112/514/725/461/021/624/original/5b568d93a0b1e09a.mp4",
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