Nifflas on Nostr: My game needs big pixels, but due to zooming can't match actual resolution To avoid ...
My game needs big pixels, but due to zooming can't match actual resolution
To avoid the color bleeding in narrow corners that comes with some UV/cubic filter trickery, I instead opted for point sampling + animated noisy UVs
Combined with SMAA, gives this weird wibbly wobbly animated anti-aliasing, which I'm growing quite fond of!
(Edit: Okay, this looks way better without the WebM compression)
To avoid the color bleeding in narrow corners that comes with some UV/cubic filter trickery, I instead opted for point sampling + animated noisy UVs
Combined with SMAA, gives this weird wibbly wobbly animated anti-aliasing, which I'm growing quite fond of!
(Edit: Okay, this looks way better without the WebM compression)