Jens_Rasmussen on Nostr: >I wasn't even aware of them Areas of the map that are grey (not controlled by you or ...
>I wasn't even aware of them
Areas of the map that are grey (not controlled by you or the Legion) are generally third party controlled, which more or less means the commies.
>Too few action points
Underestimated the value of Agility, just like me, huh? Maxxing Leadership was a good choice though, since it increases overworld movement speed, and time is money.
Something I found to be a good idea when you leave tutorial island is to get a second party of hanger-ons. They repair armor and train militia, which takes a long time, while your main dudes fight on the front.
>Hungarian guy
I picked him up late, but he is really good. Grenades are getting a nerf that halves their damage, which hits him hard, but I'd still want to use him.
>Combat mechanics seem decent
I think so too, overwatch being what it is and there being no doubt as to whether you are hidden from sight, are great features. I would like some greater explanation on a few things though.
For example: On top of improving odds of stealth kills, I think dexterity also helps with overwatch, but I am not sure if it gives more shots, increased accuracy or both. Burst fire is also undetpowered for weapons that are not built specifically for it.
Areas of the map that are grey (not controlled by you or the Legion) are generally third party controlled, which more or less means the commies.
>Too few action points
Underestimated the value of Agility, just like me, huh? Maxxing Leadership was a good choice though, since it increases overworld movement speed, and time is money.
Something I found to be a good idea when you leave tutorial island is to get a second party of hanger-ons. They repair armor and train militia, which takes a long time, while your main dudes fight on the front.
>Hungarian guy
I picked him up late, but he is really good. Grenades are getting a nerf that halves their damage, which hits him hard, but I'd still want to use him.
>Combat mechanics seem decent
I think so too, overwatch being what it is and there being no doubt as to whether you are hidden from sight, are great features. I would like some greater explanation on a few things though.
For example: On top of improving odds of stealth kills, I think dexterity also helps with overwatch, but I am not sure if it gives more shots, increased accuracy or both. Burst fire is also undetpowered for weapons that are not built specifically for it.