npub1lh…tc95t on Nostr: Today I've created a new pathfinder for #Repixture. The game engine I use (#Minetest) ...
Today I've created a new pathfinder for #Repixture. The game engine I use (#Minetest) already has a built-in pathfinder, but it lacks features. The downside of my pathfinder is that it is slower, but I compensate that with support for asynchronous execution.
My pathfinder is able to detect climbable nodes, jump restrictions, it's possible to tell the pathfinder which blocks it can and can't walk through. All things the built-in pathfinder can't do (yet).
#GameDev
Published at
2024-03-26 21:29:30Event JSON
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"content": "Today I've created a new pathfinder for #Repixture. The game engine I use (#Minetest) already has a built-in pathfinder, but it lacks features. The downside of my pathfinder is that it is slower, but I compensate that with support for asynchronous execution.\n\nMy pathfinder is able to detect climbable nodes, jump restrictions, it's possible to tell the pathfinder which blocks it can and can't walk through. All things the built-in pathfinder can't do (yet).\n\n#GameDev",
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