laanwj on Nostr: in the off chance, does anyone know about #blender #blender3d scripting? i need a ...
in the off chance, does anyone know about #blender #blender3d scripting?
i need a processing step, before export, that marks tri edges in the mesh that are planar (the inside edges of triangulated polygons), then converts these (after seperating out the triangles) to custom vertex attribute flags
these are used by a shader to hide them in wireframe rendering
i honestly have no idea where to even start
i need a processing step, before export, that marks tri edges in the mesh that are planar (the inside edges of triangulated polygons), then converts these (after seperating out the triangles) to custom vertex attribute flags
these are used by a shader to hide them in wireframe rendering
i honestly have no idea where to even start